🏭Company
Money-Making tool.
In Folkverse, there is one feature that you can utilize as a money-making tool.
Companies that produce raw materials.
Companies that produce finished products.
Companies that generate energy for players.
Division of Companies:
Companies producing raw materials:
Animal Farm: Animal Farm produce meat, fish, and eggs. Farm owners purchase feed from the store to start production. Farm products are bought by restaurants to create food that can be consumed by players for instant energy.
Agricultural Farm: Agricultural Farm produces wheat, grapes, and coffee. Farm owners purchase seeds from the store to start production. Farming products are bought by restaurants to create food that can be consumed by players for instant energy.
Mining Company: Mining produces materials like silver ore, iron ore, and bronze ore. Miners purchase pickaxes from the store to begin mining. Mining is divided into three categories: silver mining, iron mining, and bronze mining. The materials produced by mining are bought by weapon factories.
Companies producing finished product:
Restaurant: Restaurants produce various types of food with different grades. The grade of food produced by a restaurant is determined by the quality of the ingredients used. Before producing food, restaurants must purchase recipe books from the store, which are divided into three grades: Grade A recipes, Grade B recipes, and Grade C recipes. Ingredients for cooking can be obtained from the marketplace, where farms and farming operations sell them. Players purchase the food produced by restaurants for an instant energy boost.
Weapon Factory: The weapon factory produces various types of weapons with different grades. The grade of weapons produced by the weapon factory depends on the raw materials used. Players must purchase raw materials from mining companies before producing weapons. There are three grades of weapons that the weapon factory can create: Silver Weapons (Grade A), Iron Weapons (Grade B), and Bronze Weapons (Grade C). There are two types of weapons: ranged weapons and melee weapons. Weapons are essential for engaging in faction warfare.
Companies generating energy:
Hotel & Guest House: Players who do not have their own homes can rent rooms in hotels or guest houses. Hotels are managed by a company and generate more energy than guest houses. Guest houses are rented out by players who have their own homes. The difference in energy generated by hotels and food comes from the time and the method of energy distribution. Hotels provide a larger energy boost, but this energy is not provided instantly. Hotels can provide players with energy every 8 hours.
Each company has interconnections with the others:
Farms and restaurants collaborate, with farms providing raw materials that restaurants use to produce food.
Mining companies supply raw materials that weapon factories use to manufacture weapons.
Hotels and guest houses provide players with energy options and housing, reducing their reliance on food for energy.
By utilizing these companies in the Folkverse, you can earn in-game currency and enhance your gaming experience."
Note : Concept may change over time to enhance the experience.
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